Video Feedback

Video feedback loops are one of the purest, most “alive” glitch art techniques: you take a camera, point it at its own display, and let the system mutate itself into endless geometry, bloom, and noise.
What is a glitch art video feedback loop?
A video feedback loop is created when a camera captures a display that is showing the live signal from that same camera. Each frame is:
- Captured by the camera
- Displayed on a monitor or projector
- Recaptured again by the camera
This closed circuit repeats in time, so small changes are re-amplified across frames, generating spirals, tunnels, fractals, and fluid “reaction-diffusion” textures.
In glitch art, this once-unwanted “technical flaw” is treated as a generative system: a self-mutating image synthesizer built from nothing more than a camera, a screen, and light.
How video feedback works (core mechanics)
At the heart of video feedback is delay and accumulation:
- There is always a slight time lag between capture and display (camera processing + display refresh).
- Each new frame is a slightly “older” version of the last, so shapes are repeatedly transformed and layered.
- Bright areas add up over time, becoming more intense, while dark regions tend to stay stable or “drop out”.
Key physical and signal factors:
- Frame rate & processing delay: Longer delays create more visible “echoes” and flowing motion.
- Display type:
- CRTs give softer, analog-looking warps.
- Digital displays add sharper geometry and moiré, with extra delay that enhances line structures.
- Optics & alignment: Zoom, focus, angle, and distance define the tunnel shape, vanishing point, and symmetry.
Think of it as “a photo of a photo of a photo” taken many times per second, but with each iteration slightly shifted and transformed.
Basic setups and tools
Minimal “camera into screen” rig
You only need:
- A camera (camcorder, CCTV, webcam, phone with HDMI out)
- A display (CRT TV, LCD, projector)
- One video cable or capture route from camera to display
Basic patch:
- Camera output → Display input
- Point camera at the display
- Adjust until you see the repeating “tunnel” effect.
Analog vs digital flavors
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Analog camera + CRT
- Classic soft, organic feedback.
- Great for glowing blobs, spirals, nebula-style forms.
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Analog camera + digital display
- Extra delay introduces fine reaction-diffusion lines and sharp patterns.
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Internal / no-input feedback
- Use a video mixer or software loop: output routed back into input with slight parameter changes each pass.
- Behaves like feedback without a physical camera, ideal for integration with other glitch sources.
Optional tools
- Video mixers / “dirty” mixers: Let you mix clean camera feedback with other sources, key layers, and add extra distortion.
- Glitch devices & enhancers: Route the feedback signal through circuit-bent gear, color correctors, TBCs, or glitch boxes before it returns to the display for hybrid analog–digital chaos.
- Software (e.g. VJ apps, Syphon loops): Create software-only feedback by routing a window or texture back into itself with transformations each pass.
Core techniques
Once your loop is stable, small moves have huge impact:
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Camera position & angle
- Centered, straight-on framing gives infinite tunnels and central vortices.
- Tilt or rotate slightly for spirals, kaleidoscopic diagonals, and drifting galaxies.
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Zoom & focus
- Zoom in to push the vanishing point offscreen and exaggerate curves.
- Defocus for soft, cloud-like energy masses; sharp focus for crisp, latticed geometry.
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Lighting & objects
- Shine colored lights, LEDs, or use gels to seed the loop with chromatic structures.
- Place hands, shapes, text, or reflective objects between camera and screen; everything entering the frame is “captured” into the evolving pattern.
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Contrast & brightness
- High brightness makes feedback blow out into hot halos and flares.
- Lower levels preserve detail and keep the loop from saturating too quickly.
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Signal processing in the loop
- Color phase shifts, hue cycling, mosaics, and dithering reshape each iteration, turning simple feedback into structured visual synthesis.
Practical tips for stable, expressive feedback
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Start simple and dial up
- Get a clean loop working before adding mixers, glitch devices, or software effects.
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Lock down your hardware
- Use a tripod. Tiny bumps radically change the image, which is good creatively but bad if you are trying to repeat a look.
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Avoid runaway brightness
- If the whole frame turns into a white blob, lower display brightness and camera gain; remember that bright values accumulate every frame.
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Exploit the edges
- Many interesting structures form at the borders, where the screen just barely fits in the frame. Nudge framing millimeters at a time.
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Capture at the source
- Record from the mixer / camera output or via a capture card to avoid extra compression artifacts you do not want.
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Treat it as performance
- Feedback is live, temporal sculpture. Practice smooth parameter “gestures”: slow zoom pulls, gradual angle shifts, rhythmic light changes.
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Document your patches
- Note which camera, display, distance, and settings produced a given look. Feedback is sensitive: documentation is key to building a personal vocabulary.
Used intentionally, video feedback loops turn the most basic imaging circuit into a reactive, improvisational glitch synthesizer that never outputs the same image twice.